Curse of the Crimson Throne
|Portfolio||Dreams, Stars, Travelers, Luck|
|Domains||Chaos, Good, Liberation, Luck, Travel|
|Subdomains||Azata, Curse, Exploration, Fate, Freedom, Imagination, Revelry, Revolution|
Desna (pronounced DEZ-nuh) was one of the first deities, but while her peers burdened themselves with the task of creating Golarion she spent her time building the heavens. She’s changed little since those earlier days, and she and her followers delight in exploring the world.
Desna is an ancient goddess of freedom and luck, and is credited with the creation of the heavens. In her earliest days the god Curchanus, an enemy of the goddess Lamashtu, was her mentor. Lamashtu laid a trap for Curchanus and stripped him of his beast domain, ripping it from his godly essence. As he died he gifted Desna with the domain of travel; she has traveled the planes and worlds since, opposing both oppression and Lamashtu wherever she encounters them, and spreading her word while making an effort to experiencing new wonders when she can.
Desna is the goddess of travel and journeys, and there are few who traverse the roads who wouldn’t spare her a prayer or a simple-worded plea for benediction. Scouts, sailors, and those who travel for travel’s sake make up a large amount of her following, though her domain of luck also makes her a favorite deity among gamblers and thieves. The informal clergy of Desna is primarily composed of clerics, though on occasion bards are called by some song or whisper in the night to follow her path. In addition, spherewalkers are paragons of the Desnan ideal of seeing new sights each day and finding locales unheard of but often dreamed of. The individuals that comprise the clergy usually garb themselves in white robes and silk caps, emphasized by varied decorative elements and usually accompanied by one or more starknives.